🙌 Check out the first video in our new 3 - part series on URP...

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Check out the first video in our new 3-part series on URP compute shaders in Unity 6! In this tutorial, you’ll learn about the ComputeBuffer and how to write a kernel to instantiate particles following the mouse cursor. Get started:
This video series borrows recipes from our new e-book : The Universal Render Pipeline cookbook: Recipes for shaders and visual effects (Unity 6 edition).




This deep dive into 🙌 Check out the first video in our new 3 - part series on URP... concludes our session. Let's keep the dialogue active—share your experiences with facebook video mp4.


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